Guides

Best Light Armor in Dune Awakening

Best light armor in Dune Awakening: which sets to take for melee, gunplay, PvP and travel, what to avoid, and the stats of every piece.

3 min read Share
Contents

Light armor doesn't slow you down or eat your stamina: scouts and anyone who runs a lot across the desert wear it. The most armor isn't automatically the best; what matters is what the set protects you from. Here is what to take and why.

What to pick

  • For PvE: 6The Forge Chestpiece — The best all-round pick for melee and PvE: the full set gives 50% fire, 30% poison, 25% energy and 40% blade mitigation. Fire and poison are exactly what gets through a Holtzman shield, so with your shield up this set covers the damage that actually reaches you.
  • For PvP: 6Pincushion Chestpiece — A set for fights against gunners: the full set gives 25% light dart, 25% heavy dart and 40% blade mitigation. Take it for Deep Desert PvP and whenever you fight without a shield, because then most of your damage comes from darts.
  • All-round pick: 6Ix-core Leggings — They cut the stamina cost of dashing much more than regular light legs. Swap them in for the legs of any set when you need to keep dodging: in PvP and against bosses.
  • For crossing the desert on foot: 6Tabr Softstep Boots — They dampen your footsteps, so the worm notices you later. A must for walking across open sand and harvesting spice, and you still keep blade mitigation and a cheaper dash.
  • Early game: 5Syndicate Chestplate — The Forge set one tier lower: the same fire, poison, energy and blade mitigation with less armor. A good stopgap until you have the Forge schematics.
  • For climbing: 6Hook-claw Gloves — They make climbing easier and less stamina-draining. Handy for exploring and reaching hidden spots, but you need them less once you fly an ornithopter.

Tips

  • Light armor mitigates blades and lowers dash stamina cost; heavy armor does the opposite and weakens your blade protection. For melee, go light.
  • Melee loadout: the Forge set, Ix-core Leggings in place of the Forge legs and Circuit Gauntlets in place of the Forge gloves. For more damage, the Combat Exoskeleton Chestpiece gives +10% melee damage.
  • Forge or Pincushion: with a shield and against NPCs take the Forge, since the shield already stops darts; without a shield, against gunners and in PvP take the Pincushion.
  • The radiation mitigation on the Pincushion and Chosen sets is small and won't make radiation zones safe: you need a radiation suit there.
  • Travel and gathering loadout: Tabr Softstep Boots, the Desert Garb chest against the heat, the Wayfinder Helm for longer hand-scanner range, and Yueh's Reaper Gloves if you collect dew.
  • Stealth loadout: the Phantom Whisper Helm and Chestpiece each slow how fast you are detected by 5%. The effect is small, so fill the other slots from the Forge or Pincushion sets.
  • Idaho's Charge lowers suspensor belt power drain, which is worth it if you fly a lot on a Full Suspensor Belt.

Ranking

Each group lists the best options from best to worst: what each one is for and its in-game numbers. If something isn’t listed, it isn’t worth taking.

Torso

  1. 1
    Armor
    291
    Blades
    12%
    Energy
    8%
    Heat
    15%
    Poison
    9%

    This Unique armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.

    Blueprints →
  2. 2
    Armor
    291
    Blades
    12%
    Darts
    8%
    Heavy darts
    8%
    Radiation
    8%

    This Unique armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion.

    Blueprints →
  3. 3
    6Desert Garb ★Against the sun
    Armor
    291
    Blades
    12%

    This Unique light chest armor is made with breathable material which allows House forces to better survive harsh desert climates.

    Blueprints →
  4. 4
    Armor
    291
    Blades
    12%

    In addition to its base stats, this Unique chestpiece grants a 5% detection speed reduction. A protracted, never-ending War of Assassins makes a fertile ground for those who slay by stealth.

    Blueprints →
  5. 5
    Armor
    291
    Blades
    12%

    This Unique jacket features a series of specially designed capacitors to optimize the flow of energy through power pack and suspensor belt.

    Blueprints →
  6. 6
    Armor
    236
    Blades
    12%
    Energy
    8%
    Heat
    15%
    Poison
    9%

    This Unique armor is designed to keep environmental hazards at bay.

    Blueprints →

Legs

  1. 1
    Armor
    194
    Blades
    8%

    These Unique light leggings are equipped with a compression triggered mechanism which stimulates the leg muscles, reducing the stamina drain of dashing.

    Blueprints →
  2. 2
    Armor
    194
    Blades
    8%
    Energy
    5%
    Heat
    10%
    Poison
    6%

    This Unique armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.

    Blueprints →
  3. 3
    Armor
    194
    Blades
    8%
    Darts
    5%
    Heavy darts
    5%
    Radiation
    5%

    This Unique armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion.

    Blueprints →
  4. 4
    Armor
    157
    Blades
    8%
    Energy
    5%
    Heat
    10%
    Poison
    6%

    This Unique armor is designed to keep environmental hazards at bay.

    Blueprints →

Feet

  1. 1
    Armor
    146
    Blades
    6%
    Energy
    4%
    Heat
    8%
    Poison
    5%

    This Unique armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.

    Blueprints →
  2. 2
    6Tabr Softstep Boots ★Crossing on foot
    Armor
    146
    Blades
    6%

    Found abandoned throughout the former territories of the Fremen, these Unique boots are made of a strange type of soft leather. Each step in these boots seems to melt into the sand, reducing the vibrations that attract the worm.

    Blueprints →
  3. 3
    Armor
    146
    Blades
    6%
    Darts
    4%
    Heavy darts
    4%
    Radiation
    4%

    This Unique armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion.

    Blueprints →
  4. 4
    Armor
    118
    Blades
    6%
    Energy
    4%
    Heat
    8%
    Poison
    5%

    This Unique armor is designed to keep environmental hazards at bay.

    Blueprints →
  1. 1
    Armor
    194
    Blades
    8%
    Energy
    5%
    Heat
    10%
    Poison
    6%

    This Unique armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.

    Blueprints →
  2. 2
    Armor
    194
    Blades
    8%
    Darts
    5%
    Heavy darts
    5%
    Radiation
    5%

    This Unique armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion.

    Blueprints →
  3. 3
    6Wayfinder Helm ★Finding resources
    Armor
    194
    Blades
    8%

    The electronics in this Unique helmet connect to hand-held scanners, boosting their scanning range.

    Blueprints →
  4. 4
    Armor
    194
    Blades
    8%

    In addition to its base stats, this Unique headpiece grants a 5% detection speed reduction. A protracted, never-ending War of Assassins makes a fertile ground for those who slay by stealth.

    Blueprints →
  5. 5
    Armor
    83
    Blades
    8%
  6. 6
    Armor
    157
    Blades
    8%
    Energy
    5%
    Heat
    10%
    Poison
    6%

    This Unique armor is designed to keep environmental hazards at bay.

    Blueprints →

Hands

  1. 1
    Armor
    146
    Blades
    6%
    Energy
    4%
    Heat
    8%
    Poison
    5%

    This Unique armor set is reinforced during the fabrication process - attaching minor heat dissipating components to every molecule within the plasmeld mass. This delivers increased heat resistance and a hard armor.

    Blueprints →
  2. 2
    Armor
    146
    Blades
    6%
    Darts
    4%
    Heavy darts
    4%
    Radiation
    4%

    This Unique armor set uses an experimental plasmeld layer to absorb dart impacts. In the earliest versions, the darts would stick in the gel-like outer layer, leaving the wearer bristling with darts like a pincushion.

    Blueprints →
  3. 3
    Armor
    146
    Blades
    6%

    These Unique light armor gloves assist House troops in climbing, making it less arduous and stamina draining.

    Blueprints →
  4. 4
    Armor
    146
    Blades
    6%

    Treated with a small amount of huf-huf oil, these Unique gloves repel water and prevent any additional dew from escaping while harvesting.

    Blueprints →
  5. 5
    Armor
    118
    Blades
    6%
    Energy
    4%
    Heat
    8%
    Poison
    5%

    This Unique armor is designed to keep environmental hazards at bay.

    Blueprints →

Armor is overall protection; the percentages show how much less damage of each type you take.

★ marks a unique item. Unique blueprints often turn up in the Deep Desert — see what's where this week on the Deep Desert this week page.

The calculator will work out how many resources a craft needs.

What is the best light armor in Dune Awakening?

For melee and PvE the best light armor is the Forge set (fire, poison, blades); for PvP and fights against gunners, the Pincushion set (darts and blades). Add Ix-core Leggings to either, and Tabr Softstep Boots for the open desert.