Best SMGs and LMGs in Dune Awakening
Best SMGs and LMGs in Dune Awakening: what to take for PvE and PvP, what to avoid, and the stats of every automatic weapon.
Automatic weapons keep the enemy under fire: SMGs up close, LMGs when you don't want to reload for a long time. Here is what is really worth taking.
What to pick
- All-round pick:
6Spitting Cobra — A disruptor that builds poison with every hit, hurting both shielded and unshielded targets. The best SMG for PvP. - For PvP:
6A Dart for Every Man — A disruptor with an enlarged 48-dart magazine that quickly takes a Holtzman shield offline at close range. - Early game:
6Regis Disruptor M11 — The regular craftable disruptor: its darts find gaps in a shield and shut it down if enough of them land. - For group fights:
6Plasma Cannon — Needs no darts — it runs on power and fires for a long time without reloading. It shines in group fights, not against bosses. - Early game:
4Ironwatch Special — An early high-capacity disruptor to learn shield-breaking before the endgame.
What to avoid
6The Hateful Barker — Very inaccurate: the spread blows up after a short burst, and the +25% damage bonus does not make up for it.
6Sardaukar Intimidator — Fires double darts, effectively halving its magazine, and Spitting Cobra is better for PvP.
Tips
- Disruptors are built for shields, not damage: strip the shield and swap to something that hits harder.
- Vulcan machine guns have big magazines and handle NPC crowds, but they are slow, reload for long and do poorly against shields.
- SMGs only work up close — approach behind cover.
Ranking
Each group lists the best options from best to worst: what each one is for and its in-game numbers. If something isn’t listed, it isn’t worth taking.
Submachine guns
- 1
6Spitting Cobra ★Top pick- DPS
- 616
- Damage
- 61.6
- Fire rate, shots/min
- 600
- Magazine
- 36
- Reload, s
- 1.5
- Range, m
- 10
This Unique, assassin-modified disruptor causes poison buildup with every hit.
Blueprints → - 2
6A Dart for Every Man ★Break shields- DPS
- 428
- Damage
- 42.8
- Fire rate, shots/min
- 600
- Magazine
- 48
- Reload, s
- 1.5
- Range, m
- 10
This Unique disruptor has a small inscription beneath the barrel, beside the makers mark. ' No matter how often the schematics are modified, this inscription is always fabricated on the weapon.
Blueprints → - 3
6Regis Disruptor M11Alternative- DPS
- 385
- Damage
- 38.5
- Fire rate, shots/min
- 600
- Magazine
- 36
- Reload, s
- 1.5
- Range, m
- 10
- 4
5Relentless ★Early game- DPS
- 324
- Damage
- 32.4
- Fire rate, shots/min
- 600
- Magazine
- 48
- Reload, s
- 1.5
- Range, m
- 10
This Unique disruptor is named as an insult to those who would desert their posts — and used against them if they are ever seen again.
Blueprints → - 5
4Ironwatch Special ★Early game- DPS
- 259
- Damage
- 25.9
- Fire rate, shots/min
- 600
- Magazine
- 48
- Reload, s
- 1.5
- Range, m
- 10
This Unique disruptor is known as an Ironwatch Special because many of them were found stockpiled in the basement when the Sandflies reclaimed the base.
Blueprints →
Machine guns
- 1
6Plasma Cannon ★Group fights- DPS
- 597
- Damage
- 113.4
- Fire rate, shots/min
- 316
- Reload, s
- 3.5
- Range, m
- 57
Originally designed to fire a steady stream of blue orbs at hellish foes, this Unique plasma gun tears imps to shreds and rips Arch-viles and Cacodemons apart. Oh...
Blueprints → - 2
- DPS
- 486
- Damage
- 24.8
- Fire rate, shots/min
- 1,176
- Magazine
- 140
- Reload, s
- 3.5
- Range, m
- 58
Damage per second is the damage of one shot or hit multiplied by the fire rate. Reloading isn't counted here, so for a long fight watch the magazine too.
★ marks a unique item. Unique blueprints often turn up in the Deep Desert — see what's where this week on the Deep Desert this week page.
The calculator will work out how many resources a craft needs.
What is the best automatic weapon in Dune Awakening?
The best automatic is Spitting Cobra (poison plus shield damage); for pure shield-breaking take A Dart for Every Man, and skip machine guns except the Plasma Cannon for group fights.