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Best SMGs and LMGs in Dune Awakening

Best SMGs and LMGs in Dune Awakening: what to take for PvE and PvP, what to avoid, and the stats of every automatic weapon.

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Automatic weapons keep the enemy under fire: SMGs up close, LMGs when you don't want to reload for a long time. Here is what is really worth taking.

What to pick

  • All-round pick: 6Spitting Cobra — A disruptor that builds poison with every hit, hurting both shielded and unshielded targets. The best SMG for PvP.
  • For PvP: 6A Dart for Every Man — A disruptor with an enlarged 48-dart magazine that quickly takes a Holtzman shield offline at close range.
  • Early game: 6Regis Disruptor M11 — The regular craftable disruptor: its darts find gaps in a shield and shut it down if enough of them land.
  • For group fights: 6Plasma Cannon — Needs no darts — it runs on power and fires for a long time without reloading. It shines in group fights, not against bosses.
  • Early game: 4Ironwatch Special — An early high-capacity disruptor to learn shield-breaking before the endgame.

What to avoid

  • 6The Hateful Barker — Very inaccurate: the spread blows up after a short burst, and the +25% damage bonus does not make up for it.
  • 6Sardaukar Intimidator — Fires double darts, effectively halving its magazine, and Spitting Cobra is better for PvP.

Tips

  • Disruptors are built for shields, not damage: strip the shield and swap to something that hits harder.
  • Vulcan machine guns have big magazines and handle NPC crowds, but they are slow, reload for long and do poorly against shields.
  • SMGs only work up close — approach behind cover.

Ranking

Each group lists the best options from best to worst: what each one is for and its in-game numbers. If something isn’t listed, it isn’t worth taking.

Submachine guns

  1. 1
    DPS
    616
    Damage
    61.6
    Fire rate, shots/min
    600
    Magazine
    36
    Reload, s
    1.5
    Range, m
    10

    This Unique, assassin-modified disruptor causes poison buildup with every hit.

    Blueprints →
  2. 2
    DPS
    428
    Damage
    42.8
    Fire rate, shots/min
    600
    Magazine
    48
    Reload, s
    1.5
    Range, m
    10

    This Unique disruptor has a small inscription beneath the barrel, beside the makers mark. ' No matter how often the schematics are modified, this inscription is always fabricated on the weapon.

    Blueprints →
  3. 3
    DPS
    385
    Damage
    38.5
    Fire rate, shots/min
    600
    Magazine
    36
    Reload, s
    1.5
    Range, m
    10
  4. 4
    5Relentless ★Early game
    DPS
    324
    Damage
    32.4
    Fire rate, shots/min
    600
    Magazine
    48
    Reload, s
    1.5
    Range, m
    10

    This Unique disruptor is named as an insult to those who would desert their posts — and used against them if they are ever seen again.

    Blueprints →
  5. 5
    DPS
    259
    Damage
    25.9
    Fire rate, shots/min
    600
    Magazine
    48
    Reload, s
    1.5
    Range, m
    10

    This Unique disruptor is known as an Ironwatch Special because many of them were found stockpiled in the basement when the Sandflies reclaimed the base.

    Blueprints →

Machine guns

  1. 1
    6Plasma Cannon ★Group fights
    DPS
    597
    Damage
    113.4
    Fire rate, shots/min
    316
    Reload, s
    3.5
    Range, m
    57

    Originally designed to fire a steady stream of blue orbs at hellish foes, this Unique plasma gun tears imps to shreds and rips Arch-viles and Cacodemons apart. Oh...

    Blueprints →
  2. 2
    DPS
    486
    Damage
    24.8
    Fire rate, shots/min
    1,176
    Magazine
    140
    Reload, s
    3.5
    Range, m
    58

Damage per second is the damage of one shot or hit multiplied by the fire rate. Reloading isn't counted here, so for a long fight watch the magazine too.

★ marks a unique item. Unique blueprints often turn up in the Deep Desert — see what's where this week on the Deep Desert this week page.

The calculator will work out how many resources a craft needs.

What is the best automatic weapon in Dune Awakening?

The best automatic is Spitting Cobra (poison plus shield damage); for pure shield-breaking take A Dart for Every Man, and skip machine guns except the Plasma Cannon for group fights.