The Assassin's Handbook Walkthrough in Dune Awakening
Paranoid, Glutton and Water Fat walkthrough: Blue ID Band for the Chosen of the Breath, Petyr's key at Khidr's Shadow, the cistern poison and all rewards.
Contents
The Assassin's Handbook starts in Harko Village: walk into the plaza, sit through the Sardaukar cutscene, then find Elara Tuek at Hannivar's bar. She hands out three kills: The Paranoid behind five pentashields at Mysa Tarill, The Glutton at the Khidr's Shadow slaver base, and The Water Fat in a mansion south of Arrakeen (ornithopter required).
Quick answers: keys, items and choices
There are no typed codes in this part of Act 2. Every lock opens with an item, and the game hands you most of them.
| Lock or objective | What opens it | Where you get it |
|---|---|---|
| Four pentashields to the Paranoid | Sub-Leader Key ×4 ("pentashield codes") | One from each Chosen at Mysa Tarill |
| Fifth (last) pentashield | Shield Dissembler | Elara Tuek gives it to you |
| Chosen of the Breath chamber | Blue ID Band | Down the ramps, across from that pentashield |
| Glutton's dining room door | Petyr's key | Talk to Petyr at Khidr's Shadow; every dialogue path gives it |
| Glutton's "food" | Chaumas Poison | Quest item |
| Water Fat's cistern | Chaumurky Poison, option "Apply toxin." | Quest item; feed line on the upper platform |
How to start The Assassin's Handbook
The act opens right after The Footsteps of the Fremen and its epilogue. Ari calls: she cannot find an Ixian decoder and suggests a black market trader in Harko Village. That is the journey Black Market Tech.
Harko Village sits on the Overland Map, outside Hagga Basin. Fly there in your own ornithopter or pay an Ornithopter Pilot at a tradepost (the journey A Wider World teaches this). If you still fly a sandbike, read how to get an ornithopter first, because The Water Fat cannot be done without one.
The Paranoid: Mysa Tarill walkthrough
The Paranoid leads the Maas Kharet cult that holds the old power station at Mysa Tarill, in the south of Hagga Basin. Four Chosen guard her. Each carries one of the five pentashield "codes". In practice, the code is a Sub-Leader Key that drops when the Chosen dies, so you never type anything.
The Glutton: Khidr's Shadow and Petyr's key
The Glutton is a cannibal slaver who runs the Khidr's Shadow base near the Hand of Khidr. Elara's informant Petyr hides among his prisoners.
While you are at Khidr's Shadow, look for the Red ID Band: it opens a rare chest in the same base.
The Next Target and Further Instructions
After your first kill, go back to Elara in Harko Village and accept the second name (journey The Next Target). After the second kill, talk to her again (Further Instructions). She has no new name yet.
Now return to Hagga Basin and stand inside a watersealed shelter: your own sealed base works. This is a hard game condition. Being in the region is not enough. A transmission starts a spice-dream cutscene, then Ari calls about an Ixian ship that crashed in the desert. That leads to A Sign from Above (Wreck of the Hephaestus), which you finish before the third kill.
The Water Fat: Water Shipper's Mansion
After the Hephaestus, Elara calls again (journey New Targets, 100 XP). Talk to her in Harko Village and accept the Water Fat assassination. The Water Shipper's Mansion is an Overland Map location just south of Arrakeen. This is a solo stealth mission: confirm the prompt when you arrive.
Fastest way through the Assassin's Handbook
- Chain the first two kills. Mysa Tarill and Khidr's Shadow are both in Hagga Basin. Accept one target, and do the other right after you report back. One fuelled ornithopter covers both trips.
- Bring ranged weapons to Mysa Tarill. You fight four Chosen plus the cult. Healing and a full shield save a lot of walking back from respawn.
- Wait in a sealed base, not in the open, for Further Instructions.
- Water Fat: take the tunnel route. It skips most searchlights. Carry a Cutteray anyway in case you switch to the roof path.
Common problems and fixes
- "Further Instructions" never continues. Go back to Hagga Basin and stand inside a watersealed shelter. Then wait for the cutscene.
- A Chosen or the Glutton is missing. Another player may have just killed them. Leave the area and come back after a few minutes.
- Searchlights in the mansion don't react properly. Make sure your game is up to date, then restart the mission from the checkpoint.
- The pentashield to the Paranoid won't drop. It needs four Sub-Leader Keys plus the Shield Dissembler on the last one. Check that all four Chosen objectives are ticked.
Rewards
| Journey | XP | Items |
|---|---|---|
| Black Market Tech | 100 | — |
| The Paranoid | 100 | Paranoid's Holtzman Shield, Suspensor Light of the Tyrant Worm, Vermiculated Armor Set |
| The Glutton | 100 | The Glutton's Hook (weapon and swatch), Ruddy Glowglobe of Slaughter |
| New Targets | 100 | — |
| The Water Fat | 100 | Water Shipper's Dew Reaper, Resplendent Seraph Ornithopter Swatch, Poisoned Citadel Solido |
What comes next
After the Water Fat, report to Elara in Harko Village. The journey Last Target names the Jackal and gives you a shigawire garrote. The riddles and the three words are in The Jackal walkthrough. After that, Searching for Answers takes you to the lab under Old Carthag.
Should I do the Paranoid or the Glutton first?
It doesn't matter. You must finish both before the story moves on, and the order changes nothing. Pick whichever target is closer to your base.
Where is the Blue ID Band for the Chosen of the Breath?
Down the ramps, directly across from the pentashield that blocks his chamber at Mysa Tarill, about 25 m from the Mysa Tarill marker.
What do I poison in the Glutton's dining room?
The objective says his "food": it is the corpse on the surgical bench. Touching it starts a Sardaukar fight first, then you can apply the chaumas.
Why won't Further Instructions progress?
The step needs you inside a watersealed shelter in Hagga Basin. Go to your sealed base and wait. A spice-dream cutscene and Ari's call follow.
Do I need an ornithopter for The Water Fat?
Yes. The mansion is an Overland Map location south of Arrakeen, and the escape objective is itself "Escape the manor using an Ornithopter".