Expedient Politics: Tsimpo Codes — Dune Awakening
Expedient Politics codes: Liberation for the Atreides relay in Arack's house, Preservation for the Harkonnen relay in Greyr's house. Every Tsimpo step pinned.
Contents
The two Expedient Politics codes are Liberation and Preservation. Choose Liberation at the Atreides communinet relay in Arack's house (lower district of the Ruins of Tsimpo) and Preservation at the Harkonnen relay in Greyr's house (administration district). A loyalist note near each house gives you its word. You don't type anything: each code is a dialogue option.
Codes and choices at a glance
| Relay | Where | Decryption code | Clue |
|---|---|---|---|
| Atreides communinet relay | Arack's house, lower district | Liberation | Note from Atreides loyalist, in the lower-district hideout |
| Harkonnen communinet relay | Greyr's house, administration district | Preservation | Note from Harkonnen loyalist, in the administration-district hideout |
| After each log | Same relay | "Make a copy of the logs." or "Delete the logs." | Deleting your own House's logs gives +5 reputation with it |
The relay greets you with "To access local archives, please enter decryption code." Pick the word and the logs play.
How to get Expedient Politics
Expedient Politics is a Landsraad mission of the Sabotage type. Open the Landsraad Board and check the Landsraad Missions tab. Each House's missions are revealed once you have spoken to its House envoy. On multiplayer servers, you also need to be in a guild aligned with your faction. Missions rotate, so if Expedient Politics isn't on the board, finish or abandon another one and look again. How the Houses and votes work is explained in our Landsraad guide.
The Ruins of Tsimpo is a small separate map. You get there from the Overland Map in an ornithopter, and the last step sends you back to it, so land somewhere you can find again. No ornithopter yet? See how to get an ornithopter.
Expedient Politics walkthrough
Old Wounds and The Gates of Tsimpo
The Hawks: the Atreides relay (Liberation)
The Griffins: the Harkonnen relay (Preservation)
Voices From the Dust and the escape
Copy or delete the logs?
Your House sent you to "recover or erase incriminating evidence", and the relays let you do both.
- Delete the logs of the House you are aligned with: you get +5 reputation with the Atreides or the Harkonnen. The bonus only counts for your own side.
- Make a copy of the other House's logs. You lose nothing, and the step completes the same way.
- Unaligned players get no bonus either way, so just pick whichever you like.
The last entries tell the story: an Atreides loyalist uploads the coordinates of the Harkonnen loyalists' nest, and the Harkonnen log ends with cliffside batteries cleared to shell the village.
Fastest way through
- Follow the steps in order. In each district the note comes before the relay, and the note is also where the code comes from.
- Don't fly into the middle of the ruins. The gate is the first objective, so start there and work inwards.
- The ruins aren't empty. The "ghosts" of Tsimpo are raiders, so bring healkits and a weapon you trust, and clear each house before you start reading.
Common blockers
- "I can't enter the code." There is no keyboard. Interact with the relay and the code appears as a dialogue option. If you only see the prompt, read the loyalist note for that side first.
- The note step won't complete. Each note is inside its hideout, not in the house with the relay. Look for the hideout marker first.
- No reputation after deleting. The +5 only applies to the House you are aligned with.
Rewards and what comes next
- 350 XP and 6,000 Solari.
- Sabotage specialization XP and Landsraad contribution for the House you took the mission for. Claim everything in the mission report. With a Mnemonic Recollection available, you also get the bonus Recollection reward.
Other Landsraad missions also send you back to Tsimpo: Ghosts of Tsimpo, Surveying Tsimpo, The Doom of Tsimpo and Phasedancers (bring a hand scanner for that one). The sister sabotage mission in Wind Pass is Poisoning the Well. Every other code in the game is in our list of all codes and puzzle answers.
What is the Atreides relay code in Expedient Politics?
Liberation. Pick it at the communinet relay in Arack's house, in the lower district of the Ruins of Tsimpo.
What is the Harkonnen relay code in Expedient Politics?
Preservation. Pick it at the relay in Greyr's house, in the administration district.
Where do I find the decryption codes?
In the two loyalist notes: the Atreides note in the lower-district hideout and the Harkonnen note in the administration-district hideout.
Should I copy or delete the relay logs?
Delete your own House's logs for +5 reputation with it, and copy the other side's. Both choices complete the step.
How do I get to the Ruins of Tsimpo?
Take the Landsraad mission, then fly from the Overland Map in an ornithopter. Tsimpo is its own small map.