Bene Gesserit Test Answers in Dune Awakening
The Bloodline: floor plates 4-7-2-3, then answer Any bad human can be reformed, Evil men never prosper, Only females…, Everything happens for a reason.
Contents
In The Bloodline, step on the Lower Archives floor plates with 4, 7, 2, 3 holes, in that order. Then answer the Reverend Mother projection: Any bad human can be reformed, Evil men never prosper, Only females understand the ancient mysteries, Everything happens for a reason. The quest starts with Ariste at the Salusan Bull in Arrakeen.
All answers at a glance
| Puzzle | Answer |
|---|---|
| Floor plates (Lower Archives) | 4 → 7 → 2 → 3 holes |
| Q1: the lie that makes tyrants seem temporary | Any bad human can be reformed. |
| Q2: the myth of deferred justice | Evil men never prosper. |
| Q3: the lie whispered in incense and shadow | Only females understand the ancient mysteries. |
| Q4: the illusion in the myth of sacrifice | Everything happens for a reason. |
| Etchings (Upper Archives) | First = Jar, Second = Mother, Third = Dirt, Fourth = Water |
| Guard at the barricade | Show Ariste's Token to Liene |
Where does The Bloodline start?
The Bloodline is the seventh journey of The Great Convention — Part I. It opens after The Janusian Faithful (see The Great Convention murder investigation). Ariste asks to meet you at The Salusan Bull in Arrakeen. The map shows the bar and where Ariste stands:
Walkthrough
Where are young Ariste's etchings?
The Upper Archives hide four etchings, each with a number and a word. Here is where each one is:
| Etching | Word | Where |
|---|---|---|
| First | Jar | On the table right at the bottom of the stairs |
| Second | Mother | End of the corridor, by the red projection |
| Third | Dirt | Table by the big blue projection, in the room with two guards |
| Fourth | Water | After the glowtube, on the right, in an alcove |
Troopers who spot you only throw you out; they do not kill you. Do not attack them. You have no weapons anyway, so the projections are your only tool. Activate one, wait for the guard to walk over, and slip past.
Hidden notes and the floor code 4-7-2-3
In the Lower Archives, four hidden notes match the four words. Each note has dots drawn on it:
| Note | Matches | Dots |
|---|---|---|
| An angrily torn letter | Jar | 4 |
| Message to Lady Jessica | Mother | 7 |
| A draft from Lady Jessica's desk | Dirt | 2 |
| Letter from Lady Margot to Lady Jessica | Water | 3 |
Take the words in etching order (First to Fourth) and swap each for its dot count. That gives 4-7-2-3. Step on the floor plates with 4, 7, 2 and 3 holes, in that order. The Reverend Mother projection then appears.
The dots are drawn on the notes, not written as numbers, so count them carefully. Jot each count down as you find the note, and you won't have to run back through the archives if you forget one.
Bene Gesserit test answers
The projection starts a "myth-sequence verification". Pick Start, then answer:
Question 1: the lie crafted to make tyrants seem temporary and punishment seem enlightened. Options: Any bad human can be reformed / Virtue always triumphs / Evil men never prosper / A good deed is its own reward. Answer: Any bad human can be reformed.
Question 2: the myth that keeps hope alive through deferred justice. Options: Only females understand the ancient mysteries / Evil men never prosper / Honesty is the best policy / The rich are doomed to unhappiness. Answer: Evil men never prosper.
Question 3: the lie whispered in incense and shadow that turned obedience into awe. Options: Only females understand the ancient mysteries / The rich are doomed to unhappiness / Honesty is the best policy / A good deed is its own reward. Answer: Only females understand the ancient mysteries.
Question 4: the illusion embedded in the myth of sacrifice. Options: Everything happens for a reason / Pain makes us stronger / Suffering is noble / The strong owe the weak protection. Answer: Everything happens for a reason.
Note the trap: "Evil men never prosper" appears in question 1 as a wrong option, and is the right answer to question 2. "Only females understand the ancient mysteries" is wrong in question 2 and right in question 3.
A wrong answer ends the test. Talk to the projection again and you start over from question 1.
Fastest way through
- Empty your pockets first. You lose access to weapons and gear for the archives run, so there is no point bringing anything valuable.
- Grab each etching as you go. You need all four words before the notes make sense.
- Read the notes once, write down the dots, and go straight to the plates.
- Do not fight. Being caught just sends you back; patience with the projections is faster.
Common problems and fixes
- Stuck in dialogue with Margot Fenring. A recent patch fixed this. If it still happens, relog.
- The floor plates do nothing. Check that you found all four hidden notes and stepped in the order 4, 7, 2, 3.
- The test ended after one answer. You picked a wrong option. Start again from question 1.
Rewards
The journey gives 100 XP. Leaving the palace adds a servant's outfit and two solido decorations:
That is the Arrakeen Palace Servant's Tunic, Trousers and Shoes, the Duke Leto Atreides Solido, the Glossu Rabban Solido and the Palatial Servitors Swatch.
What comes next
Noctua's Return follows: look for Noctua in a Hagga Basin settlement. After that, The Great Convention — Part II begins with Call to Arms, which leads into the arena: Art of Kanly and A Deadly Poison. If you want the House politics behind all this, read the Landsraad and Houses guide.
What are the Bene Gesserit test answers in Dune Awakening?
Any bad human can be reformed; Evil men never prosper; Only females understand the ancient mysteries; Everything happens for a reason.
What is the floor puzzle code in The Bloodline?
4-7-2-3. Step on the plates with 4, 7, 2 and 3 holes, in that order.
Where are Ariste's etchings?
At the foot of the stairs (Jar), at the end of the corridor by the red projection (Mother), by the big blue projection in the two-guard room (Dirt), and in an alcove after the glowtube (Water).
What happens if I fail the Bene Gesserit test?
The test ends. Talk to the projection again and restart from the first question.
Can I bring weapons into the Arrakeen Archives?
No. You go in dressed as a servant, without your weapons and gear. Use the solido projections to distract guards.