Quests

A New Beginning Walkthrough in Dune Awakening

Every early journey from the crash to Moving On: exact amounts, Testing Station No. 2 sandbike parts (6 Particle Capacitors, 13 Servoks), the Gap crossing.

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Contents

A New Beginning is the prologue: eight journeys where Zantara talks you through survival over the communinet, plus Moving On, which sends you across the Vermillius Gap. It starts by itself after the crash. The big milestones are Griffin's Reach Tradepost, the Wreck of the Alcyon and Imperial Testing Station No. 2, where you collect the sandbike parts.

All early journeys at a glance

JourneyWhat it asks forXP
Getting Equipped15 Plant Fiber, 65 Salvaged Metal, Makeshift Clothing, Improvised Maula Pistol, 90 Light Darts100
The Attitude of the KnifeRespawn Beacon, Binoculars, kill a scavenger camp, learn a new ability100
Shelter and Shields150 Granite Stone, 125 Salvaged Metal, 24 Fuel Cells; 4 foundations, 7 walls, a door, 4 roof pieces, generator100
Water from Blood110 Salvaged Metal, 25 Plant Fiber, Blood Extractor, Small Blood Sack, 1000 ml of blood, Blood Purifier100
Echoes of the PastFirst Trial of Aql, 6 Micro-Sandwich Fabric, 1 EMF Generator, 165 metal, 17 fiber, 12 copper ore, Fabricator, Scavenger Stillsuit100
A Touch of CivilizationSmall Ore Refinery, 3 Copper Ingots, Survey Probe Launcher and probe, Griffin's Reach contract, Hajra Literjon schematic100
The Wreck of the Alcyon10 Plasteel Microflora Fiber, 2 Mechanical Parts, 160 copper ore, 25 fiber; Scavenger Rags, Karpov 38, Kindjal100
Across the Gap6 Particle Capacitors and 13 Advanced Servoks from Testing Station No. 2, sandbike parts, vehicle fuel, Welding Torch, base backup100
Moving OnDrive north across the Vermillius Gap and place your backed-up base100

Key places on the map

Everything in the prologue happens in the south of Hagga Basin. These are the five stops you will visit: Griffin's Reach Tradepost, Imperial Testing Station No. 2, the Wreck of the Alcyon, Mihna Cavern (the First Trial of Aql) and Chinara's Camp.

Griffin's Reach TradepostOpen on map →

Getting Equipped

The Attitude of the Knife

Shelter and Shields

Pick your spot with care: you will move later, but a sheltered start saves water and repairs. See best base locations.

Water from Blood

More ways to stay hydrated are in how to get water.

Echoes of the Past

The trial itself is explained in Trials of Aql locations.

A Touch of Civilization

Zantara is not there: the bounty on his head forced him to move on. Ghavouri, the Trooper trainer, stands right by the tradepost (see classes and trainers).

Griffin's Reach TradepostOpen on map →

The Wreck of the Alcyon

Wreck of the AlcyonOpen on map →

Across the Gap

This is the longest prologue journey and where most players stall.

Imperial Testing Station No. 2Open on map →

Shopping list: the PSU and the Engine take 3 Particle Capacitors each; the Hull and the Chassis take 5 Advanced Servoks each, and each Tread takes 1. All five parts together need 43 Copper Ingots, and the Welding Torch another 6. At the Small Ore Refinery one ingot costs 4 copper ore, so mine about 200 copper ore. A Small Vehicle Fuel Cell costs 25 Fuel Cells in the Small Chemical Refinery. Use the crafting calculator to total it up.

Testing Station No. 2 has coloured pentashield doors that open with ID bands found inside. Our ID bands guide lists them, and Imperial Testing Stations covers the loot.

Moving On

Read the sandworm guide before the crossing, and how to move your base for the backup and restore steps.

Fastest way through

  • Gather in bulk. Many journeys ask for metal, fiber and copper again. Overfarm early and later steps tick off instantly.
  • Copper is the bottleneck. Between the stillsuit, the Alcyon gear and the sandbike you need over 350 copper ore. Mine it on every trip.
  • Back up your base before you drive off. Without the backup, Moving On has nothing to place.
  • Fill the sandbike's tank before the crossing. Running dry on open sand is the classic way to lose your first bike to a worm.
  • Testing Station No. 2 is next to Chinara's Camp. Pick up the Planetologist line on the same visit.

Common blockers

  • "Climb to high ground" will not complete. Fire the probe from a real hilltop or cliff, not from the base of a rock.
  • The blood step is stuck at 0. Carry the Small Blood Sack along with the extractor: the blood has to go somewhere.
  • Echoes of the Past does not advance. It needs the First Trial of Aql done first, then the moisture-sealed cave parts.
  • Not enough Particle Capacitors. Containers in Testing Station No. 2 refill over time. You can also find them in other stations; see where to find Particle Capacitors.
  • Moving On has nothing to place. You skipped the backup step in Across the Gap. Drive back and back up the base first.

Rewards

Each journey gives 100 XP; the very first fiber step gives 40 more. Equipping the Scavenger Stillsuit unlocks the Adjust Stillsuit emote, and the First Trial gives the Damaged Stillsuit schematic. The real reward is the kit: maula pistol, Karpov 38, Kindjal, stillsuit, Hajra Literjon and your first sandbike.

What comes next

In the Vermillius Gap, continue the main story with The Second Trial of Aql: see Trials of Aql locations. The Anvil tradepost in the Gap opens the faction line, Join a House: see the Atreides and Harkonnen questline. New players should also read the beginner guide.

How do I cross the Vermillius Gap?

Build a sandbike in Across the Gap, then drive north by the shortest, flattest route just northeast of Griffin's Reach Tradepost. Never stop on open sand.

Where do I get sandbike parts in Dune Awakening?

The quest sends you to Imperial Testing Station No. 2 for 6 Particle Capacitors and 13 Advanced Servoks. Copper ingots make up the rest.

Where is the Wreck of the Alcyon?

East of Griffin's Reach Tradepost in Hagga Basin South. Loot 10 Plasteel Microflora Fiber and 2 Mechanical Parts there.

What does Moving On ask for?

Drive into the Vermillius Gap, place the base you backed up with the Base Reconstruction Tool, and abandon the old Sub-Fief.

Where is Zantara at Griffin's Reach?

He is gone: a bounty forced him to leave. He talks to you over the communinet and waits further north.